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Standard Patterns in Choice-Based Games


This is an absolutely fabulous article, one which I shall be reading more than once!

These Heterogenous Tasks

When I was analysing the structures of CYOA works a few years back, I began to recognise some strong recurring design patterns. I came up with some home-brewed terminology, but didn’t ever lay it out in a nice clear way. This is a non-exhaustive look at some of the more common approaches, somewhat-updated (a lot has changed since then).

I should stress that these aren’t discrete categories: while a lot of works will fall very straightforwardly into a single pattern, many will involve elements of multiple patterns. (And yes, I’m aware that you can often simulate one using the mechanics of another. That’s mostly beside the point.) Also, the example diagrams I’m using are smaller and simpler than would be likely in actual works.

Time Cave. A heavily-branching sequence. All choices are of roughly equal significance; there is little or no re-merging, and therefore no need for state-tracking. There are many…

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About mattsylvester

Father of two beautiful daughters and married to the beautiful Karen, Matthew has been reading and writing fantasy and science fiction since he first read the Hobbit at the age of 7. Matthew was Features Editor, Technical Consultant and regular columnist for magazines such as ‘Fighters’, ‘Combat’, ‘TKD & Korean Martial Arts’ and ‘Traditional Karate’. These are the four leading martial arts magazines in the United Kingdom. He is also the author of the critically acclaimed 'Practical Taekwondo: Back to the Roots', which has been sold around the world. With regard to his martial arts background he has been studying martial arts since 1991. In 1995 he hosted Professor Rick Clark of the ADK and since then has been studying pressure points and their uses in the martial arts and on the street (initially as a Special Constable and as a Door Supervisor). All of this practical hands-on experience means that he is uniquely placed to write fight scenes that are not only plausible but some of which are based on personal or anecdotal experience. Matthew has had a number of short stories published by Fringe Works, KnightWatch Press, Anderfam Press and Emby Press.

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